Material and Texture in Blender
- Duration
- 32 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- SC_007b
Learning outcomes
- check_circle Master the operation of the Shader Editor in Blender
- check_circle Master the method of combining programmed textures with images
- check_circle Understand the basic principles of complex materials such as glass and volume
- check_circle Understand how to use secondary objects to control the appearance of materials
Description
This course teaches how to create, use, and manipulate all types of textures and materials in Blender.
Materials control the appearance of grids, curves, volumes, and other objects. They define the components of an object, its color, texture, and interaction with light. Textures make 3D objects look more realistic, and users can draw their own textures or use photos of actual objects as textures to get a more realistic look.
Students will learn different techniques for handling textures and materials through practice, and eventually, be able to create or add materials and textures on their own.