Our Journey
Selected milestones that shaped who we are—and the work we continue every day.
Our roots
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1996
CG Lab in Nanyang Technological University
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1998
Set up Center of Digital Media Technology (CDMT) with City University of Hong Kong
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Collaborated with Shenzhen University, established China’s first professional CG training institute
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2000
Produced China's first CG feature film"Thru the Moebius Strip", gave birth to the China’s computer graphics animation industry
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2006
Master’s Course at Nanyang Technological University
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2019
Krystal Institute Founded
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Jan
2022Krystal Technology Limited founded
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Jan
2022Project"OTP 1.0" kickoff
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Dec
2022"Office Transformation Program" beta launch
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Jan
2023First user: Hong Kong Legislative Council Members' Office
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Feb
2023Reached 300 users on Krystal User Platform
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Mar
2023Artificial Intelligence functions added to Krystal User Platform
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Apr
2023Cooperation with the first distributor
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Jun
2023"Office Transformation Program" official launch
Enterprise platform
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"Krystal Enterprise Resource Planning" beta launch
Aug 2023
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"Krystal I.T. Box" beta launch
Aug 2023
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"Krystal Business Intelligence" official launch
Oct 2023
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Today
Growing Office Transformation Program and the Krystal enterprise suite
Continuing to roll out new AI Tools and content, and advancing digital literacy and transformation for individual and organizations we serve.
Group Companies
United under the Global CG Production Standard (GCGPS), our CGGE group companies advance knowledge, skills, and tools across the digital economy.
Vision and Mission
Empowering the people, providing upward mobility, and bridging the global digital divide.
We deliver knowledge, skills, and tools with world class developers and educators.
People we educate and nurture today, will lead the global digital economy.
Working together as a team, we make a difference and change the world.
Our Leadership
Pioneering digital arts education since 1998, our founder began training digital artists through City University of Hong Kong’s SCOPE Program. In 2000, he co-founded the Institute of Digital Media Technology (IDMT) with Shenzhen University, later establishing the Institute of Digital Game Technology in 2006 to run a Master’s Program in Advanced Game Platforms across NTU and Shenzhen University.
His vision also led to the creation of the Institute of Media Innovation (IMI) at NTU, positioning Singapore at the forefront of the global interactive digital media revolution. Over the years, he has successfully trained more than 6,000 digital artists across China.