(IV) Top-down Shooters Prototyping
- Duration
- 12 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_011d
Topics
Game DevelopmentLearning outcomes
- check_circle Learn the basics of top-down shooter games
- check_circle Learn to input 3D scenes
- check_circle Learn how to control character actions
- check_circle Learn to create enemy characters
- check_circle Master interaction settings and UI design
- check_circle Learn about win/lose logic design
Description
This module will focus on introducing students to the process and techniques of prototyping top-down shooters. Students will continue to use Godot to complete related practices and try to create their own game at the end of the module.
As a free 2D/3D game production engine, Godot provides a complete set of common tools, which saves users the time of developing tools and allows them to focus on game production. Once a game is created, it can be exported to several platforms with a single click, including mainstream desktop (Linux, macOS, Windows), mobile (Android, iOS), and web (HTML5) platforms