(IV) Modelling through rendering static illustrations, such as city scenes, space bases, etc.)
- Duration
- 12 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_009d
Topics
Practical Applications of 3D SoftwareLearning outcomes
- check_circle Be introduced to the basic operations of the edit tool related to the course in Blender
- check_circle Create a robot model and a building model
- check_circle Receive a further introduction to material settings and rendering techniques
- check_circle Design and complete a machine model and a basic scene, and do the related exercises
- check_circle Create machine models and scenes you designed
- check_circle Be introduced to the material production and rendering process
Description
Upon completion of this module, students will have mastered the edit tools to create and manipulate detailed models and scenes (for use as illustrations) in Blender, with a focus on mechanical and architectural models.
Aside from learning the various tools, techniques and Blender features involved in creating the models and objects, students will also learn how to compose scenes aesthetically. In addition, other concepts such as the positioning of lighting will also be touched upon in order to produce professional illustrations.
(1. Master a powerful and promising 3D software 2. Most of the 3D models produced in the course will be simple in structure and can be further applied to game and animation production 3. Master the method of creating 3D models using the sculpting tools as the main tool 4. The course focuses on the creation of hard 3D models, which are mainly used to create illustrations)