(III) 3D First-Person Shooter Prototyping
- Duration
- 12 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_011c
Topics
Game DevelopmentLearning outcomes
- check_circle Understand the basics of 3D first-person shooter games (FPS, First person shooter)
- check_circle Learn to input 3D scenes
- check_circle Learn how to control character actions
- check_circle Learn how to create enemy characters
- check_circle Grasp interaction settings and UI design
- check_circle Understand win/lose logic design
Description
This module will focus on introducing students to the process and techniques of prototyping 3D first-person shooters. Students will continue to use Godot to complete related practices, discover the differences between the production processes of 3D FPS and 2D platformer games and try to create their own 3D FPS game at the end of the module.
As a free 2D/3D game production engine, Godot provides a complete set of common tools, which saves users the time of developing tools and allows them to focus on game production. Once a game is created, it can be exported to several platforms with a single click, including mainstream desktop (Linux, macOS, Windows), mobile (Android, iOS), and web (HTML5) platforms.