(II) Low-Poly Game Characters and Modeling Production
- Duration
- 12 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_009b
Topics
Practical Applications of 3D SoftwareLearning outcomes
- check_circle Be introduced to the related software (mainly Blender) and their basic operations
- check_circle Learn to make simple models of people or creatures
- check_circle Create other simple low-poly models
- check_circle Be introduced to Blender's material settings and rendering techniques
- check_circle Complete the basic character design, and convert it into a three-dimensional model, and guide them to try it out and practice
- check_circle Create simple game scenes
- check_circle Create a simple animation using the scenes and characters created
Description
Students will use simple geometric shapes to form different characters and eventually build a game world.
In addition to basic characters, game-related models, such as objects, buildings, and terrain backgrounds, are all constructed from simple models during this course. Students will quickly and easily master the 3D modeling workflow, from modeling, coloring, motion processing to rendering, and related skills, and apply them to the game production and generation in the second half of the course.
(1. Master a powerful and promising 3D software 2. Most of the 3D models produced in the course will be simple in structure and can be further applied to game and animation production 3. Master the method of creating 3D models using the sculpting tools as the main tool 4. The course focuses on the creation of hard 3D models, which are mainly used to create illustrations)