(II) 2D Platformer Game Design
- Duration
- 12 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_011b
Topics
Game DevelopmentLearning outcomes
- check_circle Learn 2D platformer basics
- check_circle Learn concepts of the tile map
- check_circle Learn how to control character action
- check_circle Learn how to create enemy characters
- check_circle Comprehend interaction settings and UI design
- check_circle Learn win/lose logic design
Description
This module will focus on the production of 2D platformers, letting students understand the process and key points of 2D platformer production. Students will experience the creation of game characters and the setting of success and failure conditions using Godot, and finally, they will try to create a game with their own personal characteristics.
As a free 2D/3D game production engine, Godot provides a complete set of common tools, which saves users the time of developing tools and allows them to focus on game production. Once a game is created, it can be exported to several platforms with a single click, including mainstream desktop (Linux, macOS, Windows), mobile (Android, iOS), and web (HTML5) platforms.