(I) Introduction to the Basic Theory and Process of Game Production
- Duration
- 9 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_011a
Topics
Game DevelopmentLearning outcomes
- check_circle Understand game types, production theory, and development process
- check_circle Learn the Godot interface and basic operations
- check_circle Understand scenes and nodes
- check_circle Learn the Godot script (Native, C#, GDScript)
- check_circle Learn Gdscript basics
- check_circle Learn about player control
- check_circle Understand rigid body, physics, collider basics
Description
The knowledge taught in this module is mainly focused on the intellectual aspect of game software production. At the same time, the teacher will introduce the interface and basic operation of Godot, an open source game production engine, to lay the foundation for students to learn more about game production in the future.
As a free 2D/3D game production engine, Godot provides a complete set of common tools, which saves users the time of developing tools and allows them to focus on game production. Once a game is created, it can be exported to several platforms with a single click, including mainstream desktop (Linux, macOS, Windows), mobile (Android, iOS), and web (HTML5) platforms.