(I) Introduction to Blender's Basic Structure and Operations
- Duration
- 9 Hours
- Language
- Chinese
- Category
- Creative Design
- Course code
- DECT_009a
Topics
Practical Applications of 3D SoftwareLearning outcomes
- check_circle Learn the development history of Blender and its basic operation
- check_circle Learn how to create simple models using basic material settings and rendering techniques
- check_circle Learn how to use different tools and techniques from the previous unit to create models
- check_circle Master advanced texturing and rendering techniques
- check_circle Learn other important functions in Blender
- check_circle Learn simple animation creation methods
Description
Students will learn about Blender from scratch and eventually master the 3D modeling workflow and the skills required. The course teaches theoretical knowledge and is supplemented by classroom exercises to enable students to consolidate acquired the knowledge.
(1. Master a powerful and promising 3D software 2. Most of the 3D models produced in the course will be simple in structure and can be further applied to game and animation production 3. Master the method of creating 3D models using the sculpting tools as the main tool 4. The course focuses on the creation of hard 3D models, which are mainly used to create illustrations)