Digital Media Tools Development with Python
- Duration
- 332 Hours
- Language
- Chinese
- Category
- Office Transformation
- Course code
- CP_ERB_E
Learning outcomes
- check_circle Develop the Django web framework with Python
- check_circle Gain basic knowledge of Python scripts
- check_circle Learn about Python scripts in digital media tools such as Blender
- check_circle Learn to edit and debug Python scripts
- check_circle Learn about common Python libraries
- check_circle Learn to utilize libraries in writing Python scripts
Description
To let students develop digital media tools such as Blender, Inkscape, Gimp, Krita, etc. through the use of Python. The course will help students master the tools and help them enter the industry of digital media tools development or other IT related jobs.
The course provides students with the practical knowledge, cutting-edge techniques, and the open-source tools necessary for graphic tools development-related jobs, which can pave their way into the digital economy and IT industry, maintaining their employment competitiveness.
Nowadays, many graphic tools are either written in Python or use Python as an embedded scripting language. Python is used to develop and enhance graphic software because there are plenty of libraries and packages available in Python, which developers can freely use to create feature-rich graphic functions. These libraries support creating string operations, service tools, data points, user interfaces, and multi-protocol prototypes. In addition, the frequently used programming functions are already included in Python's libraries to help programmers produce more while writing less code with Python.
Digital Media Tools and Python Python's greatest advantage lies in it being open source with a large, active community that keeps improving the language. Its usability and quality are guaranteed, and coupled with its wide accessibility, Python is a great choice for developing digital media tools, especially open source tools like Blender, at little to no cost.