Certificate in CG Professional
- Duration
- 480 Hours
- Language
- English
- Category
- Creative Design
- Course code
- CP_ERB_He
Topics
Certificate in CG ProductionLearning outcomes
- check_circle Master CG animation production related skills, including storyboard drawing, character modeling, animation settings, model rendering, post-production synthesis, etc.
- check_circle Master the process and standard procedures of CG animation productions
- check_circle Master project management methods
- check_circle Understand industry trends and standards
Description
This course is designed to develop professional CG artists. The course will provide in-depth instruction in the application of tools to create games and animations, and guide students through multiple projects that will make them the backbone of the CG industry.
This program provides students with the opportunity to build a career path and graduate with the knowledge, skills and tools to meet the challenges of digital content production and creation.
Students will be eligible for admission to the program after taking the CG Artist Program or taking an entrance exam.
Course Outline:
Advanced modifier modelling: Use advanced techniques to create complex models
Character and environmental modelling: Create a character by designing and completing the body, clothes, and shoes
Advanced texturing and mapping: Create different textures and materials in Blender
Advanced animation and character animation: Learn about the advanced 3D Animation techniques for the animation
Adding VFX into the scenes to make realistic effects: Know what VFX is and learn how to add special effects to your scenes
Creating realistic scenes and final project: Render a realistic environment and character for your final project
5 design principles are listed below. Principle 1: Realistic introduction to the animation and game industry and related technology Candidates often have an inaccurate impression of the game industry; it is vital for correct expectations to be set through training. In addition, showing highlights of the digital entertainment industry can instill enthusiasm in our students. Principle 2: Lay the groundwork in basic technical skills The program must provide comprehensive and meaningful training in the basic technical skills required for a competent CG animator or game artist. This includes foundational modules in design concepts, game systems, and animation theory. Principle 3: Promote teamwork and collaboration among CG artists We encourage close interaction between CG artists. This reflects the actual working conditions in game and animation studios, where CG artists often need to communicate in order to share knowledge, technical requirements and concerns. Principle 4: Expose students to open source tools, technology and industry practices As opposed to typical paid software, open-source tools, applications and techniques for the animation and game industry will be taught in the course, and they are free for students to have forever. Principle 5: Balanced education between theoretical training and practical work The education concept demands a strong emphasis on practical work and training. The comprehensive theoretical training provided would be reinforced through practice in lecture, assignments and laboratory work.