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Krystal News Krystal Institute
calendar_today 23 Mar 2025 schedule 4 min read

Krystal Institute Affiliate and Shenzhen Polytechnic Join Forces to Forge a New Chapter in Digital Media Education

On March 22-23, 2025, Krystal Institute's affiliated company, CG Global Entertainment Limited (CGGE) hosted the “Blender + AI Creative Training: Teaching Applications and Case Studies” 2-day Course at Shenzhen Polytechnic University to advance cutting-edge digital creative technologies and exchange innovative educational models in digital media disciplines. Krystal Institute will support the teaching efforts led by CGGE, offering its expertise in digital media, innovation, and education.

Faculty members from Shenzhen Polytechnic's School of Digital Media—specializing in Digital Animation, Animation Design, and Digital Media Arts—along with selected students participated in the training exchange. They gained in-depth insights into Blender's functionalities and practical applications, explored plugin operations and AI creative tools, and developed new teaching strategies.

The training featured Mr. Gaku Tada, developer of the Deep Paint plugin, who shared industry insights from leading VFX studios like Industrial Light & Magic and Weta FX. He personally demonstrated techniques including converting 2D brushes into 3D models, stylized brushes, and 3D spatial painting. Additionally, Mr. Stanley Yuen, Senior Mentor at CGGE and Veteran Film Production Director, shared insights on integrating Blender with AI tools for operational use and conducted hands-on demonstration sessions.

This training exchange program leveraged the cutting-edge industry perspectives and innovative models of Shenzhen Polytechnic faculty and students, further advancing deep industry-academia-research collaboration between enterprises and higher education institutions.

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CG Global Entertainment: Dedicated to Digital Media, Empowering Educational Innovation

As a leading digital solutions provider, CGGE possesses deep technical expertise and extensive practical experience in Blender software and digital media. Since its inception, CGGE has been committed to enhancing universities' digital content creation capabilities and advancing educational informatization. This Blender training covered cutting-edge content including the latest features of Blender 4.3 and generative AI modeling plugins. It provided Shenzhen Polytechnic faculty and students with comprehensive training from foundational to advanced levels, emphasizing hands-on practice and application to empower learners in mastering digital content creation skills.

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Shenzhen Polytechnic: Forward-thinking Technology Sensitivity and Professional Education Capabilities

Shenzhen Polytechnic University distinguishes itself in China's vocational education landscape through its forward-thinking educational philosophy and professional training capabilities. The successful implementation of this Blender training fully demonstrates SZPU's expertise in emerging technological fields such as digital media and animation art design. Through this collaboration, SZPU has not only elevated the creative technical proficiency of its faculty and students but also laid a solid foundation for cultivating talent for the future digital economy.

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Industry-Academia-Research Collaboration for New Productive Forces in the Digital Economy

Raymond Neoh, Founder of CGGE, shared global perspectives on digital media industry trends and China's independent R&D and influence in creative and cutting-edge technologies. Mr. Neoh stated: “We are deeply honored to partner with an advanced vocational institution like SZPU. We believe that promoting and applying creative technologies like Blender will unlock unprecedented career opportunities for more students.”

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Mr. Raymond Neoh Engages with Shenzhen Polytechnic Faculty Moving forward hand in hand, CGGE and Shenzhen Polytechnic will build upon this Blender+AI training program as a foundation for deeper collaboration. This partnership will extend to cutting-edge technology R&D projects, international exchanges, and educational model innovation, jointly exploring the boundless possibilities of digital education.

About CGGE

CG Global Entertainment Limited (CGGE) was founded in Hong Kong in 2017 to develop Computer Graphics (CG) technical standards, leveraging open-source technologies and artificial intelligence to build digital content creation pipelines. CGGE creates original animated feature films, short dramas, digital avatars, IP portfolios. Collaborating with higher education institutions and industry partners, such as the Harbin Institute of Technology, Chinese University of Hong Kong, and Shenzhen University to cultivate Digital Economy Core Technology (DECT) talent and develop the Global Computer Graphics Production Standard (GCGPS). In 2024, alongside the Shenzhen Research Institute, Chinese University of Hong Kong, CGGE co-organized the first International Artificial Intelligence and Creative Conference (IAICC).

CGGE's Founders have decades of experience in the global digital content industry. In 2000, they founded Global Digital Creative Holdings Limited (HKEX: 8271) and the Institute of Digital Media Technology (IDMT), known in the industry as the "Whampoa Military Academy" of animation training. The Neoh brothers invested 20 million USD to develop China's first 3D animated feature film "Thru the Moebius Strip" (2005). Through cooperation with Nanyang Technological University, Shenzhen University, and City University of Hong Kong in computer animation talent cultivation, IDMT alumni became China's first batch of globally recognized professional CG talent, advancing Chinese CG animation to Hollywood's industrial standards.

Media Contact

  • Email: info@cgge.media
  • Phone: (852) 2111 1097

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