(IV) Top-down Shooters Prototyping
Course Description
This chapter will focus on introducing students to the process and techniques of prototyping top-down shooters. Students will continue to use Godot to complete related practices and try to create their own game at the end of the chapter.
Learning Outcome
1. Learn the basics of top-down shooter games2. Learn to input 3D scenes3. Learn how to control character actions4. Learn to create enemy characters5. Master interaction settings and UI design6. Learn about win/lose logic design
Course Hours : 12
Language : Chinese