(III) 3D First-Person Shooter Prototyping
Course Description
This chapter will focus on introducing students to the process and techniques of prototyping 3D first-person shooters. Students will continue to use Godot to complete related practices, discover the differences between the production processes of 3D FPS and 2D platformer games and try to create their own 3D FPS game at the end of the chapter.
Learning Outcome
1. Understand the basics of 3D first-person shooter games (FPS, First person shooter)2. Learn to input 3D scenes3. Learn how to control character actions4. Learn how to create enemy characters5. Grasp interaction settings and UI design6. Understand win/lose logic design
Course Hours : 12
Language : Chinese