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Certificate in CG Producer
CP_ERB_Hc

Certificate in CG Producer

Course Description

To become a CG Producer, you need to have extensive experience working in CG (computer graphics) or VFX, which will be an important consideration for employers when hiring.

Producers are responsible for all aspects of animation production. They manage the director and all other departments to ensure that the project is delivered on time, within budget, and to the best creative requirements.

In this course, students will learn the complete production process of animation and the tools used in CG production, as well as production methods and management techniques.

This program is designed to prepare students to become well-equipped CG producers for the digital content creation industry. Upon graduation, students will have the knowledge, skills and tools to meet the challenges of digital content production and creation.

5 design principles are listed below.

Principle 1: Realistic introduction to the animation and game industry and related technology

Candidates often have an inaccurate impression of the game industry; it is vital for correct expectations to be set through training. In addition, showing highlights of the digital entertainment industry can instill enthusiasm in our students.

Principle 2: Lay the groundwork in basic technical skills

The program must provide comprehensive and meaningful training in the basic technical skills required for a competent CG animator or game artist. This includes foundational modules in design concepts, game systems, and animation theory.

Principle 3: Promote teamwork and collaboration among CG artists

We encourage close interaction between CG artists. This reflects the actual working conditions in game and animation studios, where CG artists often need to communicate in order to share knowledge, technical requirements and concerns.

Principle 4: Expose students to open source tools, technology and industry practices

As opposed to typical paid software, open-source tools, applications and techniques for the animation and game industry will be taught in the course, and they are free for students to have forever.

Principle 5: Balanced education between theoretical training and practical work

The education concept demands a strong emphasis on practical work and training. The comprehensive theoretical training provided would be reinforced through practice in lecture, assignments and laboratory work.

Learning Outcome

1. Master the mainstream trend of the global animation industry2. Master the process of animation development3. Master the document production methods for planning and managing animation productions4. Master the method of planning and evaluating the whole animation project

Course Hours : 210

Language : English

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